-- Beginn neu eingefügte Zeilen
mymeshnodes.register_all(
	"default_aspen_leaves",
	"Aspen Leaves",
	"default_aspen_leaves.png",
	{choppy = 3,not_in_creative_inventory=1},
	"default:pine_acacia",
	"normal"
	)

mymeshnodes.register_all(
	"default_acacia_tree",
	"Acacia Tree",
	"default_acacia_tree.png",
	{choppy = 3,not_in_creative_inventory=1},
	"default:pine_acacia",
	"normal"
	)

mymeshnodes.register_all(
	"default_aspen_tree",
	"Aspen Tree",
	"default_aspen_tree.png",
	{choppy = 3,not_in_creative_inventory=1},
	"default:pine_aspen",
	"normal"
	)

mymeshnodes.register_all(
	"default_pine_tree",
	"Pine Tree",
	"default_pine_tree.png",
	{choppy = 3,not_in_creative_inventory=1},
	"default:pine_pine",
	"normal"
	)

mymeshnodes.register_all(
	"default_pine_wood",
	"Pine Wood",
	"default_pine_wood.png",
	{choppy = 3,not_in_creative_inventory=1},
	"default:pine_wood",
	"normal"
	)

mymeshnodes.register_all(
	"default_coral_brown",
	"Brown Coral",
	"default_coral_brown.png",
	{choppy = 3,not_in_creative_inventory=1},
	"default:coral_brown",
	"normal"
	)

mymeshnodes.register_all(
	"default_coral_orange",
	"Orange Coral",
	"default_coral_orange.png",
	{choppy = 3,not_in_creative_inventory=1},
	"default:coral_orange",
	"normal"
	)

mymeshnodes.register_all(
	"default_coral_skeleton",
	"Skeleton Coral",
	"default_coral_skeleton.png",
	{choppy = 3,not_in_creative_inventory=1},
	"default:coral_skeleton",
	"normal"
	)

mymeshnodes.register_all(
	"default_desert_sandstone",
	"Desert Sandstone",
	"default_desert_sandstone.png",
	{crumbly=2, cracky = 3, not_in_creative_inventory=1},
	"default:desert_sandstone",
	"normal"
	)

mymeshnodes.register_all(
	"default_desert_sandstone_block",
	"Desert Sandstone Block",
	"default_desert_sandstone_block.png",
	{crumbly=2, cracky = 3, not_in_creative_inventory=1},
	"default:desert_sandstone_block",
	"normal"
	)

mymeshnodes.register_all(
	"default_desert_sandstone_brick",
	"Desert Sandstone Brick",
	"default_desert_sandstone_brick.png",
	{crumbly=2, cracky = 3, not_in_creative_inventory=1},
	"default:desert_sandstone_brick",
	"normal"
	)

mymeshnodes.register_all(
	"default_desert_stone_block",
	"Desert Stone Block",
	"default_desert_stone_block.png",
	{crumbly=2, cracky = 3, not_in_creative_inventory=1},
	"default:desert_stone_block",
	"normal"
	)

mymeshnodes.register_all(
	"default_desert_stone_brick",
	"Desert Stone Brick",
	"default_desert_stone_brick.png",
	{crumbly=2, cracky = 3, not_in_creative_inventory=1},
	"default:desert_stone_brick",
	"normal"
	)

mymeshnodes.register_all(
	"default_silver_sandstone",
	"Silver Sandstone",
	"default_silver_sandstone.png",
	{crumbly=2, cracky = 3, not_in_creative_inventory=1},
	"default:silver_sandstone",
	"normal"
	)

mymeshnodes.register_all(
	"default_silver_sandstone_block",
	"Silver Sandstone Block",
	"default_silver_sandstone_block.png",
	{crumbly=2, cracky = 3, not_in_creative_inventory=1},
	"default:silver_sandstone_block",
	"normal"
	)

mymeshnodes.register_all(
	"default_silver_sandstone_brick",
	"Silver Sandstone Brick",
	"default_silver_sandstone_brick.png",
	{crumbly=2, cracky = 3, not_in_creative_inventory=1},
	"default:silver_sandstone_brick",
	"normal"
	)

mymeshnodes.register_all(
	"default_stone_with_coal",
	"Coal Ore",
	"default_stone.png^default_mineral_coal.png",
	{crumbly=2, cracky = 3, not_in_creative_inventory=1},
	"default:stone_with_coal",
	"normal"
	)

mymeshnodes.register_all(
	"default_stone_with_copper",
	"Copper Ore",
	"default_stone.png^default_mineral_copper.png",
	{crumbly=2, cracky = 3, not_in_creative_inventory=1},
	"default:stone_with_copper",
	"normal"
	)

mymeshnodes.register_all(
	"default_stone_with_diamond",
	"Diamond Ore",
	"default_stone.png^default_mineral_diamond.png",
	{crumbly=2, cracky = 3, not_in_creative_inventory=1},
	"default:stone_with_diamond",
	"normal"
	)

mymeshnodes.register_all(
	"default_stone_with_gold",
	"Gold Ore",
	"default_stone.png^default_mineral_gold.png",
	{crumbly=2, cracky = 3, not_in_creative_inventory=1},
	"default:stone_with_gold",
	"normal"
	)

mymeshnodes.register_all(
	"default_stone_with_iron",
	"Iron Ore",
	"default_stone.png^default_mineral_iron.png",
	{crumbly=2, cracky = 3, not_in_creative_inventory=1},
	"default:stone_with_iron",
	"normal"
	)

mymeshnodes.register_all(
	"default_stone_with_mese",
	"Mese Ore",
	"default_stone.png^default_mineral_mese.png",
	{crumbly=2, cracky = 3, not_in_creative_inventory=1},
	"default:stone_with_mese",
	"normal"
	)

mymeshnodes.register_all(
	"default_stone_with_tin",
	"Tin Ore",
	"default_stone.png^default_mineral_tin.png",
	{crumbly=2, cracky = 3, not_in_creative_inventory=1},
	"default:stone_with_tin",
	"normal"
	)

mymeshnodes.register_all(
	"default_ice",
	"Ice",
	"default_ice.png",
	{cracky = 3, cools_lava = 1, slippery = 3, not_in_creative_inventory=1},
	"default:ice",
	"normal"
	)

mymeshnodes.register_all(
	"default_sand",
	"Sand",
	"default_sand.png",
	{cracky = 3, cools_lava = 1, slippery = 3, not_in_creative_inventory=1},
	"default:sand",
	"normal"
	)

mymeshnodes.register_all(
	"default_leaves",
	"Leaves",
	"default_leaves.png",
	{cracky = 3, cools_lava = 1, slippery = 3, not_in_creative_inventory=1},
	"default:leaves",
	"normal"
	)
	
mymeshnodes.register_all(
	"default_jungleleaves",
	"Jungle Leaves",
	"default_leaves.png",
	{cracky = 3, cools_lava = 1, slippery = 3, not_in_creative_inventory=1},
	"default:jungleleaves",
	"normal"
	)

-- Ende neu eingefügte Zeilen

---[[
mymeshnodes.register_all(
	"default_sandstone",
	"Sandstone",
	"default_sandstone.png",
	{crumbly=2, cracky = 3, not_in_creative_inventory=1},
	"default:sandstone",
	"normal"
	)
--]]

mymeshnodes.register_all(
	"default_desert_sand",
	"Desert Sand",
	"default_desert_sand.png",
	{crumbly=3,not_in_creative_inventory=1},
	"default:desert_sand",
	"normal"
	)

---[[
mymeshnodes.register_all(
	"default_clay",
	"Clay",
	"default_clay.png",
	{crumbly=3,not_in_creative_inventory=1},
	"default:clay",
	"normal"
	)
--]]
---[[
mymeshnodes.register_all(
	"default_cobble",
	"Cobble",
	"default_cobble.png",
	{cracky = 3, not_in_creative_inventory=1},
	"default:cobble",
	"normal"
	)
--]]
---[[
mymeshnodes.register_all(
	"default_stone",
	"Stone",
	"default_stone.png",
	{cracky = 3,not_in_creative_inventory=1},
	"default:stone",
	"normal"
	)
--]]

mymeshnodes.register_all(
	"default_cactus",
	"Cactus",
	"default_cactus_side.png",
	{choppy = 3,not_in_creative_inventory=1},
	"default:cactus",
	"normal"
	)


mymeshnodes.register_all(
	"default_sand",
	"Sand",
	"default_sand.png",
	{crumbly=3,not_in_creative_inventory=1},
	"default:sand",
	"normal"
	)

---[[
mymeshnodes.register_all(
	"default_desert_stone",
	"Desert Stone",
	"default_desert_stone.png",
	{cracky = 3,not_in_creative_inventory=1},
	"default:desert_stone",
	"normal"
	)
--]]
---[[
mymeshnodes.register_all(
	"default_wood",
	"Wood",
	"default_wood.png",
	{choppy = 3,not_in_creative_inventory=1},
	"default:wood",
	"normal"
	)
--]]
---[[
mymeshnodes.register_all(
	"default_pine_wood",
	"Pine Wood",
	"default_pine_wood.png",
	{choppy = 3,not_in_creative_inventory=1},
	"default:pine_wood",
	"normal"
	)
--]]
---[[
mymeshnodes.register_all(
	"default_acacia_wood",
	"Acacia Wood",
	"default_acacia_wood.png",
	{choppy = 3,not_in_creative_inventory=1},
	"default:pine_acacia",
	"normal"
	)
	--]]

	---[[
mymeshnodes.register_all(
	"default_aspen_wood",
	"Aspen Wood",
	"default_aspen_wood.png",
	{choppy = 3,not_in_creative_inventory=1},
	"default:pine_aspen",
	"normal"
	)
--]]

mymeshnodes.register_all(
	"default_dirt",
	"Dirt",
	"default_dirt.png",
	{crumbly = 3,not_in_creative_inventory=1},
	"default:dirt",
	"normal"
	)

---[[
mymeshnodes.register_all(
	"default_brick",
	"Brick",
	"default_brick.png",
	{cracky = 2,not_in_creative_inventory=1},
	"default:brick",
	"normal"
	)
--]]

mymeshnodes.register_all(
	"default_bronze_block",
	"Bronze Block",
	"default_bronze_block.png",
	{cracky = 1,not_in_creative_inventory=1},
	"default:bronzeblock",
	"normal"
	)


mymeshnodes.register_all(
	"default_coal_block",
	"Coal Block",
	"default_coal_block.png",
	{cracky = 3,not_in_creative_inventory=1},
	"default:coalblock",
	"normal"
	)


mymeshnodes.register_all(
	"default_copper_block",
	"Copper Block",
	"default_copper_block.png",
	{cracky = 1,not_in_creative_inventory=1},
	"default:copperblock",
	"normal"
	)

---[[
mymeshnodes.register_all(
	"default_desert_cobble",
	"Desert Cobble",
	"default_desert_cobble.png",
	{cracky = 3,not_in_creative_inventory=1},
	"default:desert_cobble",
	"normal"
	)
--]]

mymeshnodes.register_all(
	"default_diamond_block",
	"Diamond Block",
	"default_diamond_block.png",
	{cracky = 1, level=3,not_in_creative_inventory=1},
	"default:diamondblock",
	"normal"
	)


mymeshnodes.register_all(
	"default_glass",
	"Glass",
	"default_glass.png",
	{cracky = 3, oddly_breakable_by_hand = 3,not_in_creative_inventory=1},
	"default:glass",
	"glasslike"
	)


mymeshnodes.register_all(
	"default_gold_block",
	"Gold Block",
	"default_gold_block.png",
	{cracky = 1,not_in_creative_inventory=1},
	"default:goldblock",
	"normal"
	)


mymeshnodes.register_all(
	"default_gravel",
	"Gravel",
	"default_gravel.png",
	{crumbly = 2, falling_node=1, not_in_creative_inventory=1},
	"default:gravel",
	"normal"
	)


mymeshnodes.register_all(
	"default_ice",
	"Ice",
	"default_ice.png",
	{cracky = 3, not_in_creative_inventory=1},
	"default:ice",
	"normal"
	)


mymeshnodes.register_all(
	"default_jungletree",
	"Jungle Tree",
	"default_jungletree.png",
	{choppy=2,oddly_breakable_by_hand=1,flammable=2,not_in_creative_inventory=1},
	"default:jungletree",
	"normal"
	)

---[[
mymeshnodes.register_all(
	"default_junglewood",
	"Jungle Wood",
	"default_junglewood.png",
	{choppy=2,oddly_breakable_by_hand=2,flammable=2,not_in_creative_inventory=1},
	"default:junglewood",
	"normal"
	)
--]]

mymeshnodes.register_all(
	"default_lava",
	"Lava",
	"default_lava.png",
	{cracky = 1, oddly_breakable_by_hand = 1,not_in_creative_inventory=1},
	"default:lava_source",
	"normal"
	)


mymeshnodes.register_all(
	"default_mese",
	"Mese",
	"default_mese_block.png",
	{cracky = 1,not_in_creative_inventory=1},
	"default:mese",
	"normal"
	)

---[[
mymeshnodes.register_all(
	"default_mossycobble",
	"Mossy Cobble",
	"default_mossycobble.png",
	{cracky = 3,not_in_creative_inventory=1},
	"default:mossycobble",
	"normal"
	)
--]]

mymeshnodes.register_all(
	"default_obsidian",
	"Obsidian",
	"default_obsidian.png",
	{cracky = 1, level = 2,not_in_creative_inventory=1},
	"default:obsidian",
	"normal"
	)


mymeshnodes.register_all(
	"default_obsidian_glass",
	"Obsidian Glass",
	"default_obsidian_glass.png",
	{cracky = 3, oddly_breakable_by_hand = 3,not_in_creative_inventory=1},
	"default:obsidian_glass",
	"glasslike"
	)


mymeshnodes.register_all(
	"default_obsidian_brick",
	"Obsidian Brick",
	"default_obsidian_brick.png",
	{cracky = 1, level = 2,not_in_creative_inventory=1},
	"default:obsidianbrick",
	"normal"
	)

--[[
mymeshnodes.register_all(
	"default_pinetree",
	"Pine Tree",
	"default_pinetree.png",
	{choppy=2,oddly_breakable_by_hand=2,flammable=2,not_in_creative_inventory=1},
	"default:pinetree",
	"normal"
	)
--]]

---[[
mymeshnodes.register_all(
	"default_sandstone_brick",
	"Sandstone Brick",
	"default_sandstone_brick.png",
	{cracky = 2,not_in_creative_inventory=1},
	"default:sandstonebrick",
	"normal"
	)
--]]
---[[
mymeshnodes.register_all(
	"default_desert_stone_brick",
	"Desert Stone Brick",
	"default_desert_stone_brick.png",
	{cracky = 2,not_in_creative_inventory=1},
	"default:desert_stonebrick",
	"normal"
	)
--]]

mymeshnodes.register_all(
	"default_snow",
	"Snow",
	"default_snow.png",
	{crumbly = 3, not_in_creative_inventory=1},
	"default:snowblock",
	"normal"
	)


mymeshnodes.register_all(
	"default_steel_block",
	"Steel Block",
	"default_steel_block.png",
	{cracky = 1, level = 2,not_in_creative_inventory=1},
	"default:steelblock",
	"normal"
	)

---[[
mymeshnodes.register_all(
	"default_stone_brick",
	"Stone Brick",
	"default_stone_brick.png",
	{cracky = 2,not_in_creative_inventory=1},
	"default:stonebrick",
	"normal"
	)
--]]

mymeshnodes.register_all(
	"default_tree",
	"Tree",
	"default_tree.png",
	{choppy=2,oddly_breakable_by_hand=1,flammable=2,not_in_creative_inventory=1},
	"default:tree",
	"normal"
	)


mymeshnodes.register_all(
	"default_water",
	"Water",
	"default_water.png",
	{cracky = 3,not_in_creative_inventory=1},
	"default:water_source",
	"normal"
	)


mymeshnodes.register_all(
	"farming_straw",
	"Straw",
	"farming_straw.png",
	{snappy = 3,not_in_creative_inventory=1},
	"farming:straw",
	"normal"
	)

-----------------------------------------------------------------------------------------------------
--wool


mymeshnodes.register_all(
	"wool_white",
	"White Wool",
	"wool_white.png",
	{snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,not_in_creative_inventory=1},
	"wool_white"
	)


mymeshnodes.register_all(
	"wool_black",
	"Black Wool",
	"wool_black.png",
	{snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,not_in_creative_inventory=1},
	"wool_black"
	)


mymeshnodes.register_all(
	"wool_blue",
	"Blue Wool",
	"wool_blue.png",
	{snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,not_in_creative_inventory=1},
	"wool_blue"
	)


mymeshnodes.register_all(
	"wool_brown",
	"Brown Wool",
	"wool_brown.png",
	{snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,not_in_creative_inventory=1},
	"wool_brown"
	)


mymeshnodes.register_all(
	"wool_cyan",
	"Cyan Wool",
	"wool_cyan.png",
	{snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,not_in_creative_inventory=1},
	"wool_cyan"
	)


mymeshnodes.register_all(
	"wool_dark_green",
	"Dark Green Wool",
	"wool_dark_green.png",
	{snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,not_in_creative_inventory=1},
	"wool_dark_green"
	)


mymeshnodes.register_all(
	"wool_dark_grey",
	"Dark Grey Wool",
	"wool_dark_grey.png",
	{snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,not_in_creative_inventory=1},
	"wool_dark_grey"
	)


mymeshnodes.register_all(
	"wool_green",
	"Green Wool",
	"wool_green.png",
	{snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,not_in_creative_inventory=1},
	"wool_green"
	)


mymeshnodes.register_all(
	"wool_grey",
	"Grey Wool",
	"wool_grey.png",
	{snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,not_in_creative_inventory=1},
	"wool_grey"
	)


mymeshnodes.register_all(
	"wool_magenta",
	"Magenta Wool",
	"wool_magenta.png",
	{snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,not_in_creative_inventory=1},
	"wool_magenta"
	)


mymeshnodes.register_all(
	"wool_orange",
	"Orange Wool",
	"wool_orange.png",
	{snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,not_in_creative_inventory=1},
	"wool_orange"
	)


mymeshnodes.register_all(
	"wool_pink",
	"Pink Wool",
	"wool_pink.png",
	{snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,not_in_creative_inventory=1},
	"wool_pink"
	)


mymeshnodes.register_all(
	"wool_red",
	"Red Wool",
	"wool_red.png",
	{snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,not_in_creative_inventory=1},
	"wool_red"
	)


mymeshnodes.register_all(
	"wool_violet",
	"Violet Wool",
	"wool_violet.png",
	{snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,not_in_creative_inventory=1},
	"wool_violet"
	)


mymeshnodes.register_all(
	"wool_yellow",
	"Yellow Wool",
	"wool_yellow.png",
	{snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,not_in_creative_inventory=1},
	"wool_yellow"
	)


mymeshnodes.register_all(--material, description, image, groups, craft item
	"mi",
	"",
	"wool_yellow.png^[colorize:green:220",
	{cracky = 2, oddly_breakable_by_hand = 1,not_in_creative_inventory=1},
	"mi"
	)
